Reworked missiles - shorter range, changed base/ap ratio on projectiles and reworked missile block chance on shields.Troops are less tired and recover faster. Fatigue regeneration is increased across the board.Reworked morale for more statisfying end-game experiences.All these changes are made and optimized for the large unit size configuration. To provide a better and more balanced experience. Generals do not give any stat/attribute bonusses to their respective retinuesĪdditionally to creating a competitive environment, we'd also like to make some balance and QOL changes along the way.Each general has their respective unit roster (base/Yellow Turban/ Eight Princes).Removed all generals but three: Sima Yi - Sima Ying - He Yi.Removed the tier system where units are locked behind different general tiers.To achieve this, we have reworked several things: The scope of this mod is to bring the core classical gameplay experience of multiplayer in the Total War series. So now, we are releasing the first version of Multiplayer Remastered. Then we thought: why not release it for other Total War fans to enjoy? We played games between ourselves and with our friends, it was great. That's where the idea sprung of just removing all of that and the result felt way better. While it tries shake things up, we found the current design to be too restrictive and inconvenient: generals are too powerfull, formations are locked behind tiers, generals give insane abilities and buffs to their retinues. Sadly, the multiplayer experience of Total War: Three Kingdoms is a bit of a let down. We enjoy gameplay where units matter and where you can make an original army. We played thousands of games over the years. We are two fans of the classic Total War multiplayer experience. Total War Three Kingdoms: Multiplayer Remastered - Bringing you the classical Total War multiplayer experience!
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